namespace Triton.Game.Mapping
{
	public struct CharacterDialog
	{
		public int playOrder;

		public string prefabName;

		public string audioName;

		public bool useAltSpeechBubble;

		public float waitBefore;

		public float waitAfter;

		public bool persistPrefab;

		public bool useAltPosition;

		public float minimumDurationSeconds;

		public float localeExtraSeconds;

		public DbfLocValue bubbleText;
	}
}
